- Java lwjgl compile games serial#
- Java lwjgl compile games professional#
- Java lwjgl compile games series#
(This Effect is a side-effect on having both shift-keys (pressed at the same time) act as Caps-Lock - but thats just a guess).Ī similar bug was reported to another application ( ). State 0x2001, keycode 50 (keysym 0xffe5, Caps_Lock), same_screen YES, State 0x2000, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES, State 0x1, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
Java lwjgl compile games serial#
KeyRelease event, serial 40, synthetic NO, window 0x4600001, State 0x0, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES, KeyPress event, serial 40, synthetic NO, window 0x4600001, having de_de set as default layout yields (in xev): KeySym by definition only has its value set correctly at keyPRESS - not keyRELEASE.Į.g. Minecraft uses KeySym under linux to determine which key was pressed. V: height 768 start 771 end 776 total 800 clock 60.0Hz H: width 1366 start 14 total 1564 skew 0 clock 48.0KHz
![java lwjgl compile games java lwjgl compile games](https://i.stack.imgur.com/uZIki.png)
VIRTUAL1 disconnected (normal left inverted right x axis y axis) TV1 disconnected (normal left inverted right x axis y axis) VGA1 disconnected (normal left inverted right x axis y axis)ĭP1 disconnected (normal left inverted right x axis y axis) LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 310mm x 174mm
Java lwjgl compile games series#
The laptop has 2 graphics card, I think this is probably the root cause: $> lspci | grep VGAĠ0:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)Ġ1:00.0 VGA compatible controller: Advanced Micro Devices, Inc. The offending lines are definitely the bottom ones with LVDS-1-1 connected. I traced the error to the xrandr parsing function but could not yet exactly pinpoint it.īelow is the output of xrandr. I get the following exception when running any lwjgl application on this Lubuntu 14.04.02 Notebook.: Exception in thread "LWJGL Application" Īt .(LwjglGraphics.java:446)Īt .lwjgl.LwjglApplication$1.run(LwjglApplication.java:118)Ĭaused by: : 0Īt .getAvailableDisplayModes(LinuxDisplay.java:954)Īt .init(LinuxDisplay.java:738)Īt .(Display.java:138) home/sworddragon/.git/lwjgl/build.xml:450: Compile failed see the compiler error output for details. home/sworddragon/.git/lwjgl/src/java/org/lwjgl/openal/EFXUtil.java:34: error: cannot find symbol Compiling 267 source files to /home/sworddragon/.git/lwjgl/bin home/sworddragon/.git/lwjgl/build.xml:450: srcdir "/home/sworddragon/.git/lwjgl/src/generated" does not exist!Īfter creating the directory manually I got the next errors: Created dir: /home/sworddragon/.git/lwjgl/temp/native/solaris Created dir: /home/sworddragon/.git/lwjgl/temp/native/macosx Created dir: /home/sworddragon/.git/lwjgl/temp/native/freebsd
![java lwjgl compile games java lwjgl compile games](https://www.i-programmer.info/images/stories/News/2021/nov/B/lwjgl1.jpg)
Created dir: /home/sworddragon/.git/lwjgl/temp/native/linux Created dir: /home/sworddragon/.git/lwjgl/temp/native/windows Created dir: /home/sworddragon/.git/lwjgl/temp/native Created dir: /home/sworddragon/.git/lwjgl/temp/res Created dir: /home/sworddragon/.git/lwjgl/temp/doc Created dir: /home/sworddragon/.git/lwjgl/temp/jar Created dir: /home/sworddragon/.git/lwjgl/temp Created dir: /home/sworddragon/.git/lwjgl/doc/javadoc
![java lwjgl compile games java lwjgl compile games](https://s3.manualzz.com/store/data/032276603_1-53714ab7d286a58c7d83372ad421cb72.png)
Created dir: /home/sworddragon/.git/lwjgl/dist Created dir: /home/sworddragon/.git/lwjgl/bin/lwjgles Created dir: /home/sworddragon/.git/lwjgl/bin/lwjgl Created dir: /home/sworddragon/.git/lwjgl/bin :~/.git/lwjgl$ ant compile_nativeīuildfile: /home/sworddragon/.git/lwjgl/build.xml On the first try a directory was missing: On my Linux 3.7.0 (ant 1.8.2, gcc 4.7.2, openjdk 1.7.0_09) I'm getting a few compiling errors. LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI. Website: Forum: Bugs/Suggestions: Compilation All in a simple and straight forward API. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound.
Java lwjgl compile games professional#
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. Unless you have released a product that uses LWJGL 2.x, you should probably be looking at LWJGL 3. This is the repository of the original LWJGL, which is no longer actively maintained.